Kelly Street - Real Time Scene

An attempt to match as closely as possible the artwork in a modelling viewport and the game engine in which they will run. In most game development pipelines getting the art in a 3D package to match the exported art running on various game engines takes many many iterations. Even if your not using the Blender Game Engine as your target it's a very fast way to prototype your artwork, GLSL shaders, animations, physics simulations etc.

Download a work in progress movie here http://www.box.net/shared/static/i765z4tvbm.avi

Or watch a lower quality version here http://www.vimeo.com/5607407